Update 38 – Diplomacy Part II

Hey Everyone,

We are happy to present our second update this week, and the focus this time around is mainly on the Diplomacy. We plan to update it weekly until the system is compete towards the end of January. With the foundation in place things should go nice and quick now.

So… today`s update finally makes Diplomacy a part of the game, and not just a pretty menu. Majority of the basic functionality is in now, and Chancellor menu will now become quite an important part of the game.

In the next update we will add Kingdom rebellion mechanics to penalize player for attacking his own Kingdom. Same time we will work towards player being able to become a King of his realm, and expand AIs use of Diplomacy.

We are grateful for your support, and hope you enjoy this update.

And so – presenting Update # 37:

New Features
-Added player Lord to his Kingdom Feudal Hierarchy
-Diplomacy is now an active tool that both AI and player can use
-Added Send Gift function to diplomacy, used to improve standing between your King and another nation
-Added Hostile Intrigue function to diplomacy, can bring down relations between your King and another nation
-Nations declare war once Relations go under -10, and ask for peace when relations go over +10

Fixes and Improvements
-Chancellor menu number of portraits per row is expanded to 9
-Added At War icon shown over nation portraits. On the right for the Kingdoms, and on the Left to the Player Lord personally
-AI players will change relations with each other, and may declare war or ask for peace
-AI players relations will change monthly
-AI players to human player relations may change monthly
-Attack your own nation will reduce your standing with the King, but no rebel status added yet
-Attacking other nations that you are not at war with will greatly reduce relations, especially attacking their towns

Balance Changes
-Units can run for 40% longer before using up all Stamina
-Templar Knights are no longer completely resistant to arrows
-All siege weapons are a lot more effective vs walls
-Ballista and Trebuchet more effective vs Infantry
-Slightly lowered the cost of Trebuchets